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I actually really like the change, I have some issues with it but in general I much prefer the new style. But this kind of system has no place in AC. I feel like this combat system reminds me of the Witcher 2, where you have to roll and stuff. It's not that I don't like difficult combat. Taking away fun from the combat is what is. The buggyness and framerate issues aren't even my problem with the game. Added new moves that you could do (or not do, up to you). Every single new game built on the combat. But no, they continued on that path because that's what AC combat is. You'd think they would have changed it by AC3 if that was the case. It was never a huge problem in the old games.
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Seriously, I really do feel so bad about this that it not only ruined this game, but the whole series going forward. I do hope the devs revert back to the old system. Should I purposely avoid combat? Is that the reason for the change? What kind of reason is that? then you get into combat, and it breaks up the pace of the game. I mean, come on, they made the parkour so good. Those things have been a series staple for so long, they don't deserve to be removed and replaced (with this slow clunky thing) like that.

I don't understand why they had to change it. And like you, I'm afraid it's going to be what they do going forward, and completely ruin the series. If anything they're way more brutal in Unity! I found the counter system in this game really satisfying, even if slashing an enemy 5 times with a sword before he goes down is still silly (and let's be honest, that's almost every game that has swords or weapons of any kind).Īlso, I disagree that there aren't any cool kill animations.
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I didn't upgrade my Assassin very quickly which meant I had to be careful about who I chose to engage, rather than carving a bloody path through the entire game like you can from Brotherhood through Black Flag. I quite enjoyed feeling underpowered for much of Unity. Getting swarmed by enemies began to feel like a tedious waste of time, because I knew I was never in danger. Combat began to feel like a total annoyance because there was no challenge to it. But instant killing my way through four straight games got very old. You felt super powerful and it just looked so damn cool. All of the flashy instant killing was really awesome in Brotherhood. I really kind of hate many things about Unity, but I thought the combat was really good compared to what the series has been for several years now. I don't think I'd ever want to play AC ever again.Īm I the only one who feels this strongly about that part of Unity? What if counters instantly killing isn't in Assassin's Creed games anymore? What if counter comboing is just gone from now on? What if you will actually won't be able to disarm dudes and murder them with their own weapons ever again? If that was the case. The one that takes after Unity that doubles down on these changes but fixes the other shit or puts in something new that's good. The thing that bothers me is the next game. Yes, it's clear that Unity is bad and I'll never play it again. Oh, also I really don't like how apparently you can't counter if you're in the middle of another animation.Īnyway the thing that bothers me right now isn't that Unity is bad. Not that you're missing much though obviously since now there's no counter killing there's no cool murder animations anymore for each weapon.
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In Unity you'll have the weapon you upgraded to full and that's it. Gone are the days where you can grab a broom and brain guards with it. At a low level it's not fun at all because you have to wail on dudes to kill them due to the lack of counter killing and, judging from the Quick Look since I'm not interested in playing any more of it, at a high level there's no variety since you have to upgrade individual weapons to being overpowered murder instruments.



In Unity I think they've straight up ruined Assassin's Creed combat full stop. I feel strongly about this as I've really liked the power you had in previous AC games.
